作者 主题: [VIS世界相关]一个小广告,和哥布林与少女的战报的说  (阅读 3595 次)

副标题: 关于[VIS]规则对外发布的相关

离线 飙车致死法厄同

  • Phaethon of Loathing
  • Knight
  • ***
  • 帖子数: 315
  • 苹果币: 11
  • Tentacle Xenologist
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #10 于: 2018-12-06, 周四 23:05:17 »
What Kind of hell did I just read?

离线 千年酱

  • Guard
  • **
  • 帖子数: 183
  • 苹果币: 0
  • 永世摇篮の空想曲
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #11 于: 2018-12-06, 周四 23:56:08 »
世界观倒是有,不过这个战报只能体现出战斗的部分吧...还有哥布林和女性冒险者这浓浓的既视感 :em013
嗯,其实就是参考了哥杀,然后把内测写的浪漫了一点……
Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
http://www.goddessfantasy.net/bbs/index.php?board=1778.0
V.I.S 对外公开+提意见群:948476585
欢迎大佬们前来指教的说~



离线 Chaldene

  • Adventurer
  • *
  • 帖子数: 48
  • 苹果币: 0
  • 夢の続きを知りたいのかい?
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #12 于: 2018-12-07, 周五 00:28:12 »
世界观倒是有,不过这个战报只能体现出战斗的部分吧...还有哥布林和女性冒险者这浓浓的既视感 :em013
嗯,其实就是参考了哥杀,然后把内测写的浪漫了一点……
写哥杀那样的故事为什么就不直接用DND的规则呢= =特意创作这样一个规则  似乎也没看出来有什么特别之处...
本周BGM:《表叔》——周云蓬

预感成真了,我疯了。

离线 Mounrou

  • Chivary
  • *****
  • 帖子数: 1479
  • 苹果币: 0
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #13 于: 2018-12-07, 周五 03:38:59 »
...Been doing system stuffs for quite a while, and 1 thing I've noticed is that:

"Sometimes, even 1+1=2 is too hard for people."
(Actually, another one too. "If something looks like they belong in console games or computer calculators , you're probably going overboard.")

This isn't their fault. There are always "customer satisfaction" elements to products, and we are making products.
People just don't usually bother with multi-layer calculations. Even d20 at its core is pretty much 1-3 roles max. Most of its stuffs are frontloaded.

But on a rule of thumb, usually anything that involves multiplications and fractions and more, interests take a 85 degree dive to the pits. (Not to mention Phoenix Command or Twilight 2000 level of spreadsheet-y stuffs.  :em017 )

引用
Semi-unrelated TRPG Lore:

Multiplications always sat on a strange place in terms of TRPG... Like Gary Gyrax for example, his one infamous failure. - Aside of running TSR to the ground. - Was Cyborg Commando. What was the problem? It used a d10*d10 resolution mechanic.  :em017


Just take a look at the dice resolution. You can probably make something good with this... In Rollercoaster Classic. :em032
Or if you are dreadfully afraid of prime numbers and want something with a median of 30? Someone's gotta have a kink for this somewhere.  :em024 Further details here if needed.


Fractions are a little better in this regard, mostly because people tend to NOT include it in main resolution mechanics. Still, people tend to avoid using more than + or - as much as possible, and there's a reason for that. :em018

You might want to:
1) Either refine your formula, or
2) Create a way to represent it that makes people don't mind the formulas.

Just saying.
« 上次编辑: 2018-12-07, 周五 08:09:32 由 Mounrou »
我用不來中文輸入法,所以我只能手寫中文字
在電腦上打中文字相比起英文而言大概要花我10倍的時間,而且會累死我。 >3< (Which has no point when people just skip it anyhow.)
所以,除非這事情非常非常重要,否則我一般只會用英文。
如果你看不懂英文,非常重要時我會盡可能嘗試去打中文。 -w-b
( Except Grammar Nazis cause, you know, THEY'RE RELATED TO NAZIS!!! And pretty impolite to boot too. =_+\ )

离线 千年酱

  • Guard
  • **
  • 帖子数: 183
  • 苹果币: 0
  • 永世摇篮の空想曲
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #14 于: 2018-12-07, 周五 11:32:55 »
...Been doing system stuffs for quite a while, and 1 thing I've noticed is that:

"Sometimes, even 1+1=2 is too hard for people."
(Actually, another one too. "If something looks like they belong in console games or computer calculators , you're probably going overboard.")

This isn't their fault. There are always "customer satisfaction" elements to products, and we are making products.
People just don't usually bother with multi-layer calculations. Even d20 at its core is pretty much 1-3 roles max. Most of its stuffs are frontloaded.

But on a rule of thumb, usually anything that involves multiplications and fractions and more, interests take a 85 degree dive to the pits. (Not to mention Phoenix Command or Twilight 2000 level of spreadsheet-y stuffs.  :em017 )

引用
Semi-unrelated TRPG Lore:

Multiplications always sat on a strange place in terms of TRPG... Like Gary Gyrax for example, his one infamous failure. - Aside of running TSR to the ground. - Was Cyborg Commando. What was the problem? It used a d10*d10 resolution mechanic.  :em017


Just take a look at the dice resolution. You can probably make something good with this... In Rollercoaster Classic. :em032
Or if you are dreadfully afraid of prime numbers and want something with a median of 30? Someone's gotta have a kink for this somewhere.  :em024 Further details here if needed.


Fractions are a little better in this regard, mostly because people tend to NOT include it in main resolution mechanics. Still, people tend to avoid using more than + or - as much as possible, and there's a reason for that. :em018

You might want to:
1) Either refine your formula, or
2) Create a way to represent it that makes people don't mind the formulas.

Just saying.
...Been doing system stuffs for quite a while, and 1 thing I've noticed is that:

"Sometimes, even 1+1=2 is too hard for people."
(Actually, another one too. "If something looks like they belong in console games or computer calculators , you're probably going overboard.")

This isn't their fault. There are always "customer satisfaction" elements to products, and we are making products.
People just don't usually bother with multi-layer calculations. Even d20 at its core is pretty much 1-3 roles max. Most of its stuffs are frontloaded.

But on a rule of thumb, usually anything that involves multiplications and fractions and more, interests take a 85 degree dive to the pits. (Not to mention Phoenix Command or Twilight 2000 level of spreadsheet-y stuffs.  :em017 )

引用
Semi-unrelated TRPG Lore:

Multiplications always sat on a strange place in terms of TRPG... Like Gary Gyrax for example, his one infamous failure. - Aside of running TSR to the ground. - Was Cyborg Commando. What was the problem? It used a d10*d10 resolution mechanic.  :em017


Just take a look at the dice resolution. You can probably make something good with this... In Rollercoaster Classic. :em032
Or if you are dreadfully afraid of prime numbers and want something with a median of 30? Someone's gotta have a kink for this somewhere.  :em024 Further details here if needed.


Fractions are a little better in this regard, mostly because people tend to NOT include it in main resolution mechanics. Still, people tend to avoid using more than + or - as much as possible, and there's a reason for that. :em018

You might want to:
1) Either refine your formula, or
2) Create a way to represent it that makes people don't mind the formulas.

Just saying.

Hello

The way we choose is 2nd one, you have noticed that, even we use multiplication, the number is very small.
And in fact, in VIS world, Man-kind and many races CAN NOT GAIN HP on level up, and the battle is high related to "skills" (like but not very like DND 4E).

There will not always be 26*14, just 8*7, it is easy.

The reason why we use multiplication and restrict the HP growth is to make armours and skills/tactics are vital in this combat.

High ‘Mitigation’ can reduce damage from 15*8 to 15*4, and people can survive. This is core 'Dogma' in VIS..

——————————————————
我们选择了你说的选项2.或许你已经注意到了,在这场战斗中,乘数非常少。
事实上,人类和大部分PC常选的种族,升级不会提高HP,战斗胜败取决于技能的使用(有点像4E但是并不是很像)
所以不会经常出现26*14这个乘法,仅仅是8*7,这并不难。
我们选择乘法和限制HP的原因是强调“盔甲”,以及技能和战略的使用。
更高的“防御力”可以把伤害从15*8降低到15*4,玩家就不会被打败,这是这个规则的核心思路。
« 上次编辑: 2018-12-07, 周五 11:36:20 由 千年酱 »
Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
http://www.goddessfantasy.net/bbs/index.php?board=1778.0
V.I.S 对外公开+提意见群:948476585
欢迎大佬们前来指教的说~



离线 千年酱

  • Guard
  • **
  • 帖子数: 183
  • 苹果币: 0
  • 永世摇篮の空想曲
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #15 于: 2018-12-07, 周五 11:41:32 »
世界观倒是有,不过这个战报只能体现出战斗的部分吧...还有哥布林和女性冒险者这浓浓的既视感 :em013
嗯,其实就是参考了哥杀,然后把内测写的浪漫了一点……
写哥杀那样的故事为什么就不直接用DND的规则呢= =特意创作这样一个规则  似乎也没看出来有什么特别之处...

有点因果倒置了喵……
Founder最初的确是有不喜欢DND3R的意思,然而随着这个规则核心改版了5次,我们已经摸索出了自己的风格。即有点像4E却更像卡牌Duel的“技能战”模式。

在战报中,你也可以看到。
我方剑士被动技能的招架效果,和挨打回血的BUFF,形成无伤,令第三个哥布林看到前者白白浪费技能后,选择原地待机。
失去“技能”保护的我方队员以及哥布林,直接吃到高伤技能非常疼。
而这个层次的战术,并不需要太高的等级就可以做到。

这就是这个规则的核心思路。
Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
http://www.goddessfantasy.net/bbs/index.php?board=1778.0
V.I.S 对外公开+提意见群:948476585
欢迎大佬们前来指教的说~



离线 Leaf

  • 新人
  • *********
  • 帖子数: 13893
  • 苹果币: -5
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #16 于: 2018-12-07, 周五 12:14:39 »
你应该让这些新生哥布林逃脱对哥布林来说奇丑无比的人类的强x才对

有教养的哥布林应该不理会丑陋的人类并且逃走才对
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 千年酱

  • Guard
  • **
  • 帖子数: 183
  • 苹果币: 0
  • 永世摇篮の空想曲
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #17 于: 2018-12-07, 周五 14:09:54 »
你应该让这些新生哥布林逃脱对哥布林来说奇丑无比的人类的强x才对

有教养的哥布林应该不理会丑陋的人类并且逃走才对

在这个世界观里,纯种哥布林已经被杀绝户了,只留下一些化石和骨头。(其实是我考虑“版权”和“审美疲劳”等麻烦问题,不想写太多“常见种族”啦~)
Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
http://www.goddessfantasy.net/bbs/index.php?board=1778.0
V.I.S 对外公开+提意见群:948476585
欢迎大佬们前来指教的说~



离线 南村辉

  • Diver
  • ******
  • 帖子数: 2763
  • 苹果币: -1
  • 你留下火焰般的回忆 燃在我别离的孤灯里
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #18 于: 2018-12-08, 周六 10:38:14 »
你们没有开放群的搜索
即便签名档受限,我也要呐喊——和(带)女朋友跑团♾️/♾️!分手了,绝赞单身中
跑团三年,敢称无团不开,带团三年,方知无团可跑,迩来已有一十二年。
“你是律师吗?”“是啊,你要看资格证吗?”

人物卡收集:【DND5E】弗莱格索斯·冯·赫鲁斯瓦|【七海】约翰·墨瑟|【TOC】严唯纶|【魔导书大战】凯斯·阿妮塔|【战国异闻录·神威】御崎光王|【DX3】提提维鲁斯(九条澄子)|【COC】洄流川深作|

未曾出生,亦无所谓死亡。游离不知归所,精神普罗维登斯人。撕裂自己的过去,却不为了奔向美好未来。在永恒中连死神的邀约也不赴往,我名南村辉。赞颂绝望者。

离线 千年酱

  • Guard
  • **
  • 帖子数: 183
  • 苹果币: 0
  • 永世摇篮の空想曲
Re: [VIS世界相关]一个小广告,和哥布林与少女的战报的说
« 回帖 #19 于: 2018-12-08, 周六 12:27:53 »
已开放……
Vestige In Stratos(《千年之幻想》)规则试作版2.0企划中
http://www.goddessfantasy.net/bbs/index.php?board=1778.0
V.I.S 对外公开+提意见群:948476585
欢迎大佬们前来指教的说~