純美蘋果園
TRPG討論區 => 研討區 => COC 討論區 => 主题作者是: 霁月 于 2016-07-13, 周三 20:55:29
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亲友是新人kp准备带新人团,最近她比较忙所以我在帮忙教新人pc车卡。
然后有新人pc写了手艺(枪械改装)
虽然感觉有点问题,但我觉得枪械改装手艺还是挺符合玩家手册对手艺技能的介绍的↓
Craft手艺5%
手艺是专门的技能,用来制造维修特定的东西或者达到某种良好的效果。这需要手工的灵巧和工具的实用性。作为一种职业,手艺能够比劳动赚取更多的钱,然而不及专家。
有很多的手艺,从油漆工到驯兽师到窃贼。玩家卡上详细列出每一项手艺技能,就像艺术技能那样:手艺(鞋匠)、手艺(理发师)或者是手艺(吹真空管)。
制作或者修复物品需要工具和时间,需要的话则由守秘人判定。当检定极低的时候,手工者可以制作出无比华丽的物品,而当检定失败时,表示作出的物品没有主要的功效或者无法符合要求。一个成功的手艺检定可以鉴定物品,例如得知物品是在何时何地制造出来的,发现关于历史或者技术的线索,或究竟是由谁制作出的。
想了一想,枪械改装手艺的用法大概是加强枪的伤害(比如从1d6变成1d6+1)、战斗投出大失败卡壳的时候用这个技能修枪、鉴定枪支来源、把枪拆成零件过安检等等(
所以想问问大家有没有这种手艺的用法XD
虽然模组是毒汤但是卡没准以后还能用嘛 :em020
以及探讨一下艺术(胸口碎大石)的可行性 :em020
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亲友是新人kp准备带新人团,最近她比较忙所以我在帮忙教新人pc车卡。
然后有新人pc写了手艺(枪械改装)
虽然感觉有点问题,但我觉得枪械改装手艺还是挺符合玩家手册对手艺技能的介绍的↓
Craft手艺5%
手艺是专门的技能,用来制造维修特定的东西或者达到某种良好的效果。这需要手工的灵巧和工具的实用性。作为一种职业,手艺能够比劳动赚取更多的钱,然而不及专家。
有很多的手艺,从油漆工到驯兽师到窃贼。玩家卡上详细列出每一项手艺技能,就像艺术技能那样:手艺(鞋匠)、手艺(理发师)或者是手艺(吹真空管)。
制作或者修复物品需要工具和时间,需要的话则由守秘人判定。当检定极低的时候,手工者可以制作出无比华丽的物品,而当检定失败时,表示作出的物品没有主要的功效或者无法符合要求。一个成功的手艺检定可以鉴定物品,例如得知物品是在何时何地制造出来的,发现关于历史或者技术的线索,或究竟是由谁制作出的。
想了一想,枪械改装手艺的用法大概是加强枪的伤害(比如从1d6变成1d6+1)、战斗投出大失败卡壳的时候用这个技能修枪、鉴定枪支来源、把枪拆成零件过安检等等(
所以想问问大家有没有这种手艺的用法XD
虽然模组是毒汤但是卡没准以后还能用嘛 :em020
以及探讨一下艺术(胸口碎大石)的可行性 :em020
这个问题不如这么说吧。枪械拆装是否应该作为一个单独的技能列出来,而不是在碰到PC要求拆卸枪支的时候直接使用其枪支技能来检定?
卡壳时修枪——可用枪械技能直接修
鉴定枪支来源——可用枪械技能直接检定(或者酌情提高难度)
把枪拆成零件过安检——喂喂喂这个怎么都过不了的吧?
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把枪拆成零件过安检应该过隱藏,其他三个应该都可以用基礎的火器搞定。
其实怎么想拆槍这种事就算干的再好也不能当职业→除非是混黑道的,专门保管组里的枪支。现实生活中到是有专门制造子弹的工匠就是了。
艺术(胸口碎大石)没什么用的上的机会吧
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原来如此,感谢各位指教
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有这个技能,在kp手册2上,待我给你找找
【Keeper's Companion Vol.2 p99】
Two New Skills
HANDLOAD (00%)
Handloading is as old as firearms. However, the advent of paper and brass cartridges during the 1860s and 1870s, coupled with the effect of corrosive mercuric primers, made handloading the exception rather than the rule. By the 1920s only a small percentage of shooters reloaded and handloaded brass , usually out of necessi ty or economy.
In more recent time, handloading has become much more widespread. With modem equipment , it's possible for an individual character to set up a small ammo factory churning out thousands of rounds a day or more .
The basic procedure is fairly simple once the initial skill is learned . Cartridges can be assembled either at a bench or with port able reloading tools. The esse ntial basic tools are a press with the appropriate set of dies , empty brass cartridges, primers , bullets, powder, and an accurate powder measure or scale. Additional equipment may include cartr idge res izing tools, bullet molds, lead melt ing equi pment, advanced multi-stage presses , brass tumbles , and countless little gadgets . As movie buffs may recall , it was a bra ss tumbler which attrac ted the Chthonianesque horrors to Burt's basement in the Kevin Bacon classic , Tremors .
The Handload skill includ es knowledge of handloading as well as bullet casting and the basics of ballistics, along with a smattering of practical chemistry and metallurgy. Having a good handlo ader in the group can save the investigators money and allow them to customize car tridges and bullets for particular purposes. And, as seen throughout this chapter, a handloader can increase the power of many cartridges. Unsuccessful attempts at Handloading can result in underpowere d "squib" loads or dangerous exploding bullets. Poorly cast bullets may have hidden defects which result in their dis integrati on, or may have obv ious defect s.
Automatic: (For characters with skill over 20%.)
• Handload and reload character 's own cartridges .
Easy:
• Handload cartridges unfamiliar to character or using unfamiliar equ ipment.
• Handload cartridges with portable press.
• Cast simple lead bullets.
Average:
• Cast lead alloy bullets.
• Handload in unusual circumstances (e.g ., reloading .45 Colt cartridges with black powder in a remote location with limited tools) .
Hard:
• Make jacketed bullets (failure means each bullet in batch has 25% chance of falling apart upon firing, halving damage).
• Cast unusual bullets (silver alloys, unusual metal alloys).
• Create wildcat cart ridge-takes 1-6 months (e.g ., ".800 Cthulhu Express") .
• Make crude black powder.
GUNSMITH (00%)
A gunsmith may draw on a number of discipli nes , from mechanical engineering and ballistics to engraving and history.A character with this skill may be a local gun shop owner or famous custom gun maker. A skill of 25% or less indicates that the character modifies and repairs firearms as a hobby. At 50%, the character is able to make a small career as a unsmith repai ring weapons and making some typical modifications such as action jobs and barrel shortening.
A skill of 75% or greater means the character has more advanced knowledge than the average local gunsmith. The character may be a gun history expert with an advanced degree or an uneducated farm boy with amazing natural abilities .
Easy:
• Clean and repair neglecte d weapon .s
• Simple action job on single action revolver or levergun.
• Shorten stock.
• Sight in ordinary rifle or handgun.
Aver age:
• Clean and repair dirty and abused weapon. 3
• Cut and recrow n barrel.
• Engrave stock.
• Sight in double rifle.
• Repai r common weapon.
• Jerryrig simple part (e.g., mainspring for single action revolver, spring for magazine tube, etc .).
Hard:
• Repair unusual weapon (military weapon, double rifles , etc.) .
• Create custom weapon (e.g., a weapon capable of fir ing the wildcat .800 Cthulhu Express) .'
• Jerryrig complex part (e.g., very small spring, odd screw, or sundry gewgaw for complex weapon) .
ps:不要随便玩手艺,尤其是和战斗和嘴炮有关的。要是有个pc非得要求99的手艺:侧写,可以预测未来,你怎么办?